Trapped Under Ice
This is a game of survival within one of the harshest and inhospitable regions in the world. All manner of evil monsters stalk the wilderness, but even more deadly is the forces of nature herself.
In addition to the natural and supernatural threats, a three way war is about to erupt between the savage barbarian tribes, the poor agrarian nations, and the wealthy urban city-states. Someone or something is fanning the flames of war, which can only end with death and suffering for all. And looming over the entire region, casting an evil shadow across the land, is the insurmountable wall of stone known as the Northern Mountains, which separates the Great Northern Wilderness from the Land of the Damned.
Trapped Under Ice Comments
Got to say I like the way the characters in the Character Creation are shaping up. So ell in fact I am undecided bbecause they are all looking very cool to try out.
Goals concerning Growler The Wolfen Shaman Short Term: Find out who destroyed my village Mid Term: Stalk the prey that destroyed my village Long Term: Enjoy the feast of fallen enemies on the banquet table of revenge.
For my 3rd and last comment I really like the idea of upgrading skills by 1% but I think maybe every 5 times for certain skills and not 10 like it says here. But then again not my game system.
actually the correct spelling is ‘Bestiary’, I know, weird right?
Wikipedia that shit!
yo B, Caninia got dis shit fur some muthafuckin’ goals yo:
Shortie tizurm: Ritches
Mid-termz: Bitches Longaderm:
Bling Bling, dolla dolla billz y’all!
and p.s. Obsidian Portal can format my dick yo!
yo B, Caninia got dis shit fur some muthafuckin’ goals yo:
Shortie tizurm: Ritches Mid-termz: Bitches Longaderm: Bling Bling, dolla dolla billz y’all!
my bad ed, i thought since those said OPTIONAL: GM’s DISCRETION, and were not listed as OCC’s in the Class list at the top of the page, and were WAY down at the bottom of the page, that it was obvious that they aren’t playable. once again, my bad. So i took the time to write a new, easier to understand disclaimer so no one gets confused about that. I also took the time to add the same disclaimer to the playable races area.
you still owe me one more comment.
Uhm actually you really should look over your materials again because the “Monk” is an Optional class so here is your second post.
actually Ed, the deal was you had to actually look through the campaign materials and leave 3 comments, remember? if you had looked at the campaign and game materials on here, you would have noticed that the monk doesn’t exist, and the entire campaign is completely different.
you still owe me 2 comments.
You asked me to leave a comment on this game correct? Well I really enjoyed my monk who could not fight anyone.
Quite a change in this OCC. I have some work ahead of me. As well as almost complete personality change
what you printed was exactly the same as what you saw before because i hadn’t changed it yet.
But NOW, it is radically different. you will be surprised.
Well I reviewed the new additions to the Shaman OCC. I printed up a copy so I will have to sit and compare the old print out to see the differences. I doesn’t seem as if there are too many changes but I will have a better concept after comparing old vs. new.
Checked out the new Sorcerer. I like the concept with the spells, this gives any Sorcerer at first level to have a wider range of possible spells. The idea of randomly deciding on what level the spells are is cool but at the same time I could see some problems erupting. I think in the case of spell level the random die roll is good but as always GM descretion should be advised.
check out the the Sorcerer OCC. I still need to work on the skill list, but tell me what you think about the magic.
also, Mike the Shaman OCC is getting revamped and this WILL affect your character. I decided to change the Shaman’s focus, leaving priesty-stuff to the Acolyte, and magicky-stuff to the Sorcerer. But the Shaman is still going to be sweet; more like a good-alignment necromancer/seer.