Savings Throws

Savings Throws:

to save, a character must roll above the listed number on a 20 sided die.

Awe/Horror Factor: specific to particular monsters or situations.

Balance: 10

Charm/Intimidate: Charm/Intimidate is a rolled more like a combat action with both the Charming/Intimidating entity and the Defender rolling a d20 and comparing rolls. The highest roll wins. Some races or classes have bonuses to save vs Charm/Intimidate; this bonus is added to their roll. Some races or classes have a bonus to Charm or Intimidate others; this is added to their roll as well.

Illusions/Insanity/: 12

Magic/Psionics: 12 for most, 16 for rituals

Pain/Poison/Drugs: 12

Possession/Mind Control: Possession is a rolled more like a combat action with both the Possessing entity and the Defender rolling a d20 and comparing rolls. The highest roll wins. Some races or classes have bonuses to save vs Possession; this bonus is added to their roll.

Savings Throws

Trapped Under Ice everloss