Important Concepts

Language:

There is no “common” tongue; instead there are several different languages. Each character begins with a Native Language skill, and in some cases, a Native Literacy skill.

Language and Literacy are two different skills! If you have a language skill, it means you can speak and understand that language; not read and write it!

The following are the major languages of the world:

Faerie Speak: the language of the various faerie folk

Gobblely: the language of goblins, hobgoblins, kobolds, and some of the nastier faerie folk.

Northern: A trade language for the woodsman and trappers of the northern wilderness.

Southern: Major language of the human controlled south lands.

Western: Spoken in the Western Empire and the islands of the Inland Sea.

Troll: Spoken by trolls, giants, and many ogres.

Wolfen: Official language of the Wolfen Republic, also spoken by bearmen, coyles and kankoran.

Demongogian: The secret language of demons.

Devilspeak: The secret language of devils. although they can usually speak any language they want.

Dragonese: The closest thing to a universal language. Much like Latin on Earth, it is an all-but dead language used by all civilizations.

Hit Points:

When Hit Points are halved, the character must roll on the Critical Damage Table. When Hit Points are at Zero, the character must roll vs Coma/Death, or with failure being coma. When Hit Points are between -1 and their PE below Zero, the character has to roll vs coma/death. Failure is death. If the character takes damage beyond their PE below Zero, the character is automatically dead. Only magical resurrection can bring them back.

Important Concepts

Trapped Under Ice everloss